Deer Hunting Forums banner

Rules for a gun fight

5K views 7 replies 8 participants last post by  rdrader2002 
#1 ·
1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
2. Anything worth shooting is worth shooting twice. Ammo is cheap - life is expensive.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your shooting stance is good, you're probably not moving fast enough or using cover correctly.
5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
8. If you are not shooting, you should be communicating, reloading, and running.
9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun. Use a gun that works EVERY TIME. "All skill is in vain when an Angel blows the powder from the flintlock of your musket."
10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
11. Always cheat, always win. The only unfair fight is the one you lose.
12. Have a plan.
13. Have a back-up plan, because the first one won't work.
14. Use cover or concealment as much as possible.
15. Flank your adversary when possible. Protect yours.
16. Don't drop your guard.
17. Always tactical load and threat scan 360 degrees.
18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them.)
19. Decide to be aggressive ENOUGH, quickly ENOUGH.
20. The faster you finish the fight, the less shot you will get.
21. Be polite. Be professional. But, have a plan to kill everyone you meet.
22. Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation.
23. Do not attend a gun fight with a handgun, the caliber of which does not begin with a "4".
24. You can't miss fast enough to win.
 
See less See more
#7 ·
RELOAD AT THE FIRST TACTICAL PAUSE.
If there is a time-out in the action, use it to reload. Although your gun may not be empty, reload anyway. All of your opponent's buddies may have heard all the activity and are headed your way. It would be nice to have a full gun.
BEFORE YOU QUIT THE FIGHT, MAKE SURE THE FIGHT'S OVER.
Back in the "old days" we used to tell Guards and Cops on the range, "fire two shots and re-holster your weapon". This is fine on the range ... until a couple of them did it on the street. Well, they didn't hit the bad guy with the first shots and "automatically" re-holstered, only to be shot by the bad guy! We also learned that people don't think in a highly stressful situation, they react ... so practice like its real life.
 
#8 ·
My personal favorite of the list --

20. The faster you finish the fight, the less shot you will get.

But I also like what Lizette said above -

RELOAD AT THE FIRST TACTICAL PAUSE.
BEFORE YOU QUIT THE FIGHT, MAKE SURE THE FIGHT'S OVER.

I conceal carry and always carry a spare magazine when I leave the house. There can be no worse feeling than running out of ammo in a firefight. True, most street gunfights last 6 seconds or less and it's over. But I'm a firm believer in planning ahead - what if they come back? At least I know I'll have a full magazine and prepared if they do.
 
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top